Four+Common+Places


 * Student:**
 * This technology motivates students to explore and ask why and how questions. This form of question allows students to control their own learning, and when students are in control, they are more motivated. It also makes the learning more authentic, and many simulations feel game-like, rather than structured learning; these characteristics are also motivating.
 * Teacher:**
 * This technology allows for instruction to be much more inquiry / discovery based. It allows the content to be explored, not just studied. It allows for instruction to go beyond the black and white of text. It allows math, history, and science to come alive.


 * Subject Matter:**
 * This technology can be used in nearly any field of subject matter. This technology makes the impossible, due to time, money, laws of nature, etc. possible.


 * Context:**
 * As schools begin to address the digital divide, this technology allows students of all socio-economic backgrounds to explore the same experiences. Additional, money and resourc es are not needed to bridge additional gaps once schools address the digital divide.